Blender Skills by arjun988

by arjun988• 1.6k•• Scanned•Claim this listing•Request removal
Design & Media3d modelsagentagent skillsblenderblender addon

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

Blender Skills is an open-source agent skill by arjun988, written mainly in TypeScript, with 1,640 GitHub stars and the MIT license. Its code was last updated Jul 10, 2026.

Blender Skills

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Blender Skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

Version License Skills Blender MCP Cursor Claude Code Kiro Codex Website

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Quick Start

Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.

Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.

Claude Code

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Cursor (Windows)

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

Kiro

# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/

Codex

# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills

For all installation methods and first steps, see the Quick Start Guide.

Full documentation: blender-skills.vercel.app


Skills (94)

94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.

See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.

Usage Patterns

Orchestrated Execution

The blender-director skill analyzes your request and routes automatically:

# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline

# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging

Reference Image Matching

Attach a photo or concept art and the agent matches it:

"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
  → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop

Skill Categories

CategorySkills
Orchestrationblender-director
Modelingblender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes
Productionsculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev
Technicalgeometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim
Pipelineprocedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz
Core styleshorror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style
Extended stylescartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero
Horror packscosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics
Worlds / moodsfantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist
Genre directionaction-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox
Erasvisual-console-eras

Full paths and workflows: SKILLS_GUIDE.md.


Blender MCP

Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.

Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex

Setup in 4 steps:

  1. Install uv
  2. Install the BlenderMCP addon in Blender
  3. Blender sidebar N → BlenderMCP → Connect to Claude
  4. Restart your agent — Cursor ships .cursor/mcp.json; Claude Code uses .mcp.json

Full guide: docs/BLENDER_MCP_SETUP.md

Config / PathClient
.cursor/mcp.json + .cursor/skills/Cursor
.mcp.json + .claude/skills/Claude Code
Kiro skills dir + Blender MCPKiro
Codex skills path + Blender MCPCodex

Workflow Pipelines

Hero Hard Surface Prop

blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

Game Character

blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline

Horror Environment

blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline

Modular Kit

blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline

Reference Image Match

blender-director → reference-image-match.md
  → Reference Analysis → Camera match → Geometry tiers
  → Materials → Lighting → Screenshot compare loop
  → visual-match-checklist → validation-checklist

Philosophy

Every skill in this pack:

  • Thinks before acting — Plans the full pipeline before touching Blender
  • Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
  • Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
  • Follows production standards — Naming conventions, polycount budgets, game-ready output
  • Validates before export — Asset optimization and checklist gate on every delivery

Project Structure

.claude-plugin/           # Claude Code plugin manifest
.claude/skills/           # 94 skills + 175+ reference files
  ├── blender-director/
  ├── hard-surface/
  ├── prop-artist/
  ├── genre-shooter/
  ├── sci-fi-punk-worlds/
  ├── ... (89 more skills)
  └── references/         # Asset pipeline, naming, MCP tools, checklists
.cursor/skills/           # Synced mirror for Cursor
.cursor/mcp.json          # Blender MCP config (Cursor)
.mcp.json                 # Blender MCP config (Claude Code)
site/                     # Website (blender-skills.vercel.app)
docs/
  └── BLENDER_MCP_SETUP.md

Documentation

DocPurpose
QUICKSTART.mdInstallation and first steps
SKILLS_GUIDE.mdSkill index, decision trees, workflows
docs/BLENDER_MCP_SETUP.mdBlender MCP connection guide
CONTRIBUTING.mdHow to add skills and contribute
CHANGELOG.mdVersion history
.claude/skills/references/Shared pipeline standards

Contributing

See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.


Changelog

See CHANGELOG.md for full version history and release notes.


License

MIT License — See LICENSE for details.


Star History

<a href="https://star-history.com/#arjun988/blender-skills&Date"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=arjun988/blender-skills&type=Date&theme=dark" /> <source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=arjun988/blender-skills&type=Date" /> <img alt="Star History Chart" src="https://api.star-history.com/svg?repos=arjun988/blender-skills&type=Date" /> </picture> </a>

Support


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Built for Cursor, Claude Code, Kiro & Codex | Blender MCP | 94 Skills | 175+ Reference Files

Inspired by jeffallan/claude-skills

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