Unity Claude Skills

by Nice-Wolf-Studio• 40•• Scanned•Claim this listing•Request removal

Comprehensive Unity 6 game engine Claude Code skills plugin. 20 skills covering the entire Unity documentation. Based on Unity 6.3 LTS.

Unity Claude Skills is an open-source agent skill by Nice-Wolf-Studio, written mainly in Shell, with 40 GitHub stars and the MIT license. Its code was last updated Sep 15, 2026.

Unity Claude Skills Plugin

A comprehensive Claude Code plugin providing 35 skills covering the entire Unity Game Engine documentation. Based on Unity 6.3 LTS (6000.3) official documentation.

95 files | 44,500+ lines of actionable Unity development guidance, patterns, and API references.

Installation

From a marketplace

# If this plugin is listed in a marketplace you've added:
/plugin install unity

Direct (local testing)

# Clone the repo
git clone https://github.com/Nice-Wolf-Studio/unity-claude-skills.git

# Run Claude Code with the plugin loaded
claude --plugin-dir ./unity-claude-skills

Verify installation

/help              # Should show all unity:* skills
/context           # Check skills are within context budget

Skills Overview

All skills auto-invoke when Claude detects relevant Unity work. You can also invoke them directly with /unity:<skill-name>.

Core Skills

SkillScopeFilesLines
unity-foundationsGameObjects, Components, Transforms, Prefabs, Scenes, ScriptableObjects41,536
unity-scriptingMonoBehaviour lifecycle, coroutines, async/await, events, core APIs41,543

Domain Skills

SkillScopeFilesLines
unity-physicsRigidbody, colliders, raycasting, joints, CharacterController, 2D physics41,630
unity-graphicsURP, HDRP, Shader Graph, materials, cameras, Render Graph51,415
unity-animationAnimator, state machines, blend trees, Timeline41,645
unity-cinemachineCinemachineCamera, blending, FreeLook, impulse, state-driven cameras2739
unity-uiUI Toolkit, USS/UXML, data binding, TextMeshPro, uGUI, Canvas52,330
unity-audioAudioSource, Audio Mixer, spatial audio, import settings2970
unity-2dSprites, tilemaps, 2D physics, 2D lighting, sorting31,257
unity-lighting-vfxLighting modes, probes, APV, Particle System, VFX Graph41,915
unity-inputNew Input System, actions, gamepad, touch, rebinding21,130
unity-multiplayerNetcode for GameObjects, RPCs, NetworkVariables, Relay, Lobby31,583
unity-ai-navigationNavMesh, pathfinding, NavMeshAgent, Sentis ML inference31,184
unity-xrXR Interaction Toolkit, OpenXR, AR Foundation, hand tracking2760
unity-ecs-dotsEntities, ISystem, Jobs, Burst Compiler, baking, SubScene31,025
unity-performanceProfiler, Memory Profiler, Frame Debugger, optimization patterns3989
unity-editor-toolsCustom inspectors, EditorWindow, PropertyDrawer, Gizmos41,479
unity-platformsBuild profiles, platform defines, mobile optimization, IL2CPP3918
unity-testingUnity Test Framework, Edit/Play Mode tests, CI/CD21,096
unity-packages-servicesPackage Manager, Unity Gaming Services, 133 packages list2709

Correctness Skills (Tier 1)

These skills use a PATTERN format (WHEN/WRONG/RIGHT/GOTCHA) to catch Claude's most common mistakes -- wrong code that compiles and looks correct.

SkillScopeFilesLines
unity-3d-mathCoordinate spaces, quaternions, Plane/Bounds, Camera projection, float precision2~700
unity-physics-queriesQuery type selection, NonAlloc, hit ordering, layer masks, trigger interaction2~600
unity-lifecycleFake-null, Destroy deferral, editor vs runtime init, execution order, async destruction2~600
unity-input-correctnessAction reading, rebinding persistence, multiplayer devices, control schemes2~550
unity-async-patternsAwaitable double-await, cancellation tokens, coroutine errors, Addressables2~600

Architecture Skills (Tier 2)

These skills use a DECISION format (WHEN/DECISION→Options/SCAFFOLD/GOTCHA) for architecture choices with genuine tradeoffs -- not one right answer, but the right answer for your context.

SkillScopeFilesLines
unity-game-architectureService Locator vs DI, MonoBehaviour vs plain C#, event architecture, bootstrap2~800
unity-state-machinesFSM, HFSM, Behavior Trees, stack machines, enum vs IState, testing2~850
unity-data-drivenSO vs JSON config, data pipelines, designer handoff, versioning/migration2~750
unity-save-systemSerialization formats, save architecture, PlayerPrefs, versioning, auto-save2~850
unity-scene-assetsAdditive scenes, Addressables, AssetReference, loading screens, asset lifecycle2~750

Domain Translation Skills (Tier 3)

These skills use a DESIGN INTENT format (DESIGN INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK) bridging designer vision to code architecture -- translating what the game SHOULD feel like into how it SHOULD be built.

SkillScopeFilesLines
unity-game-loopCore loop scaffolding, session lifecycle, win/lose conditions, meta loops, difficulty, pacing2~2,190
unity-npc-behaviorPerception systems, decision layers, action pipelines, factions, NPC memory, squad coordination2~2,970
unity-ui-patternsScreen flows, View/ViewModel, HUD architecture, feedback/juice, dynamic lists, transitions2~1,880
unity-level-designTriggers, encounters, checkpoints, cinematics, interactables, level streaming2~2,150
unity-procedural-genNoise generation, tile/grid systems, dungeon generation, seeds, content budgets, baked vs runtime2~1,955

What Each Skill Provides

Every skill includes:

  • Core Concepts — Essential knowledge distilled from Unity 6.3 docs
  • Common Patterns — Idiomatic C# code examples with best practices
  • Anti-Patterns — Common mistakes and why they're wrong (with fixes)
  • API Quick Reference — Key classes and methods in table format
  • Reference Files — Detailed API docs for progressive disclosure
  • Cross-References — Links to related skills for connected topics

Architecture

unity-claude-skills/
├── .claude-plugin/
│   └── plugin.json           # Plugin manifest (name, version, author)
├── skills/
│   ├── unity-foundations/
│   │   ├── SKILL.md          # Core instructions (<500 lines)
│   │   └── references/       # Detailed API docs (loaded on demand)
│   ├── unity-scripting/
│   │   ├── SKILL.md
│   │   └── references/
│   ... (35 skills total)
└── README.md

Progressive disclosure: SKILL.md files contain the essentials Claude needs. Reference files provide deeper API details that Claude loads only when needed, keeping context usage efficient.

Unity Version

All content is sourced from Unity 6.3 LTS (6000.3) official documentation as of March 2026. Key docs:

Contributing

To update skills when Unity documentation changes:

  1. WebFetch the updated docs pages
  2. Update the relevant SKILL.md and reference files
  3. Bump the version in .claude-plugin/plugin.json
  4. Push — users with auto-update enabled will get the changes on next startup

License

MIT


Built by Nice Wolf Studio

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