Unity Claude Skills
Comprehensive Unity 6 game engine Claude Code skills plugin. 20 skills covering the entire Unity documentation. Based on Unity 6.3 LTS.
Unity Claude Skills is an open-source agent skill by Nice-Wolf-Studio, written mainly in Shell, with 40 GitHub stars and the MIT license. Its code was last updated Sep 15, 2026.
Unity Claude Skills Plugin
A comprehensive Claude Code plugin providing 35 skills covering the entire Unity Game Engine documentation. Based on Unity 6.3 LTS (6000.3) official documentation.
95 files | 44,500+ lines of actionable Unity development guidance, patterns, and API references.
Installation
From a marketplace
# If this plugin is listed in a marketplace you've added:
/plugin install unity
Direct (local testing)
# Clone the repo
git clone https://github.com/Nice-Wolf-Studio/unity-claude-skills.git
# Run Claude Code with the plugin loaded
claude --plugin-dir ./unity-claude-skills
Verify installation
/help # Should show all unity:* skills
/context # Check skills are within context budget
Skills Overview
All skills auto-invoke when Claude detects relevant Unity work. You can also invoke them directly with /unity:<skill-name>.
Core Skills
| Skill | Scope | Files | Lines |
|---|---|---|---|
unity-foundations | GameObjects, Components, Transforms, Prefabs, Scenes, ScriptableObjects | 4 | 1,536 |
unity-scripting | MonoBehaviour lifecycle, coroutines, async/await, events, core APIs | 4 | 1,543 |
Domain Skills
| Skill | Scope | Files | Lines |
|---|---|---|---|
unity-physics | Rigidbody, colliders, raycasting, joints, CharacterController, 2D physics | 4 | 1,630 |
unity-graphics | URP, HDRP, Shader Graph, materials, cameras, Render Graph | 5 | 1,415 |
unity-animation | Animator, state machines, blend trees, Timeline | 4 | 1,645 |
unity-cinemachine | CinemachineCamera, blending, FreeLook, impulse, state-driven cameras | 2 | 739 |
unity-ui | UI Toolkit, USS/UXML, data binding, TextMeshPro, uGUI, Canvas | 5 | 2,330 |
unity-audio | AudioSource, Audio Mixer, spatial audio, import settings | 2 | 970 |
unity-2d | Sprites, tilemaps, 2D physics, 2D lighting, sorting | 3 | 1,257 |
unity-lighting-vfx | Lighting modes, probes, APV, Particle System, VFX Graph | 4 | 1,915 |
unity-input | New Input System, actions, gamepad, touch, rebinding | 2 | 1,130 |
unity-multiplayer | Netcode for GameObjects, RPCs, NetworkVariables, Relay, Lobby | 3 | 1,583 |
unity-ai-navigation | NavMesh, pathfinding, NavMeshAgent, Sentis ML inference | 3 | 1,184 |
unity-xr | XR Interaction Toolkit, OpenXR, AR Foundation, hand tracking | 2 | 760 |
unity-ecs-dots | Entities, ISystem, Jobs, Burst Compiler, baking, SubScene | 3 | 1,025 |
unity-performance | Profiler, Memory Profiler, Frame Debugger, optimization patterns | 3 | 989 |
unity-editor-tools | Custom inspectors, EditorWindow, PropertyDrawer, Gizmos | 4 | 1,479 |
unity-platforms | Build profiles, platform defines, mobile optimization, IL2CPP | 3 | 918 |
unity-testing | Unity Test Framework, Edit/Play Mode tests, CI/CD | 2 | 1,096 |
unity-packages-services | Package Manager, Unity Gaming Services, 133 packages list | 2 | 709 |
Correctness Skills (Tier 1)
These skills use a PATTERN format (WHEN/WRONG/RIGHT/GOTCHA) to catch Claude's most common mistakes -- wrong code that compiles and looks correct.
| Skill | Scope | Files | Lines |
|---|---|---|---|
unity-3d-math | Coordinate spaces, quaternions, Plane/Bounds, Camera projection, float precision | 2 | ~700 |
unity-physics-queries | Query type selection, NonAlloc, hit ordering, layer masks, trigger interaction | 2 | ~600 |
unity-lifecycle | Fake-null, Destroy deferral, editor vs runtime init, execution order, async destruction | 2 | ~600 |
unity-input-correctness | Action reading, rebinding persistence, multiplayer devices, control schemes | 2 | ~550 |
unity-async-patterns | Awaitable double-await, cancellation tokens, coroutine errors, Addressables | 2 | ~600 |
Architecture Skills (Tier 2)
These skills use a DECISION format (WHEN/DECISION→Options/SCAFFOLD/GOTCHA) for architecture choices with genuine tradeoffs -- not one right answer, but the right answer for your context.
| Skill | Scope | Files | Lines |
|---|---|---|---|
unity-game-architecture | Service Locator vs DI, MonoBehaviour vs plain C#, event architecture, bootstrap | 2 | ~800 |
unity-state-machines | FSM, HFSM, Behavior Trees, stack machines, enum vs IState, testing | 2 | ~850 |
unity-data-driven | SO vs JSON config, data pipelines, designer handoff, versioning/migration | 2 | ~750 |
unity-save-system | Serialization formats, save architecture, PlayerPrefs, versioning, auto-save | 2 | ~850 |
unity-scene-assets | Additive scenes, Addressables, AssetReference, loading screens, asset lifecycle | 2 | ~750 |
Domain Translation Skills (Tier 3)
These skills use a DESIGN INTENT format (DESIGN INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK) bridging designer vision to code architecture -- translating what the game SHOULD feel like into how it SHOULD be built.
| Skill | Scope | Files | Lines |
|---|---|---|---|
unity-game-loop | Core loop scaffolding, session lifecycle, win/lose conditions, meta loops, difficulty, pacing | 2 | ~2,190 |
unity-npc-behavior | Perception systems, decision layers, action pipelines, factions, NPC memory, squad coordination | 2 | ~2,970 |
unity-ui-patterns | Screen flows, View/ViewModel, HUD architecture, feedback/juice, dynamic lists, transitions | 2 | ~1,880 |
unity-level-design | Triggers, encounters, checkpoints, cinematics, interactables, level streaming | 2 | ~2,150 |
unity-procedural-gen | Noise generation, tile/grid systems, dungeon generation, seeds, content budgets, baked vs runtime | 2 | ~1,955 |
What Each Skill Provides
Every skill includes:
- Core Concepts — Essential knowledge distilled from Unity 6.3 docs
- Common Patterns — Idiomatic C# code examples with best practices
- Anti-Patterns — Common mistakes and why they're wrong (with fixes)
- API Quick Reference — Key classes and methods in table format
- Reference Files — Detailed API docs for progressive disclosure
- Cross-References — Links to related skills for connected topics
Architecture
unity-claude-skills/
├── .claude-plugin/
│ └── plugin.json # Plugin manifest (name, version, author)
├── skills/
│ ├── unity-foundations/
│ │ ├── SKILL.md # Core instructions (<500 lines)
│ │ └── references/ # Detailed API docs (loaded on demand)
│ ├── unity-scripting/
│ │ ├── SKILL.md
│ │ └── references/
│ ... (35 skills total)
└── README.md
Progressive disclosure: SKILL.md files contain the essentials Claude needs. Reference files provide deeper API details that Claude loads only when needed, keeping context usage efficient.
Unity Version
All content is sourced from Unity 6.3 LTS (6000.3) official documentation as of March 2026. Key docs:
Contributing
To update skills when Unity documentation changes:
- WebFetch the updated docs pages
- Update the relevant SKILL.md and reference files
- Bump the version in
.claude-plugin/plugin.json - Push — users with auto-update enabled will get the changes on next startup
License
MIT
Built by Nice Wolf Studio
Unity Claude Skills alternatives
View more →Similar agent skills in Gaming & Game Dev, ranked by GitHub stars. Compare licence, recent activity and scan status before you choose.
| Name | Stars | Licence | Last updated | Scan |
|---|---|---|---|---|
| Unity Claude Skills (this page) Nice-Wolf-Studio | 40 | MIT | Sep 15, 2026 | Scanned, no flagged issues |
| Godogen htdt | 7.3k | MIT | Oct 16, 2026 | Scanned, no flagged issues |
| MelonJS melonjs | 6.4k | MIT | Nov 1, 2026 | Scanned, no flagged issues |
| Novel To Game zenstory-ai | 952 | MIT | Oct 30, 2026 | Scanned, no flagged issues |
| Game Dev Agentic Skills thedivergentai | 915 | LGPL-3.0 | Oct 16, 2026 | Scanned, no flagged issues |
| GodotMaker RandallLiuXin | 558 | None found | Oct 23, 2026 | Not scanned yet |