Aseprite AI Artist MCP Server

by with-pebbly• 538•• Scanned•Claim this listing•Request removal
Coding Agentsai agentsasepritebenchmarkclaude codegamedev

Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space

Aseprite AI Artist is an open-source mcp server by with-pebbly, written mainly in TypeScript, with 538 GitHub stars and the MIT license. Its code was last updated Oct 22, 2026. The latest npm release is @pebbly/aseprite-ai-artist 0.8.3, published Nov 9, 2026, with 1,677 downloads last week.

Scan summary: scanned Nov 5, 2026 at commit a32a2a5. No capabilities flagged by our checks. Scan policy

How to install Aseprite AI Artist

Built from the start command in the project's README: npx @pebbly/aseprite-ai-artist install-extension. Check the README for required keys or settings.

Claude Code · Terminal
claude mcp add aseprite-ai-artist -- npx @pebbly/aseprite-ai-artist install-extension
Claude Desktop · claude_desktop_config.json
{
  "mcpServers": {
    "aseprite-ai-artist": {
      "command": "npx",
      "args": [
        "@pebbly/aseprite-ai-artist",
        "install-extension"
      ]
    }
  }
}
Cursor · .cursor/mcp.json
{
  "mcpServers": {
    "aseprite-ai-artist": {
      "command": "npx",
      "args": [
        "@pebbly/aseprite-ai-artist",
        "install-extension"
      ]
    }
  }
}
VS Code · Terminal
code --add-mcp '{"name":"aseprite-ai-artist","command":"npx","args":["@pebbly/aseprite-ai-artist","install-extension"]}'

What Aseprite AI Artist can touch

  • Run shell commandsNot seen in this scan
  • Run dynamic codeNot seen in this scan
  • Read or write filesNot seen in this scan
  • Read environment and secretsNot seen in this scan
  • Control a web browserNot seen in this scan
  • Connect to databasesNot seen in this scan
  • Read or send messagesNot seen in this scan
  • Touch money or tradingNot seen in this scan
  • Connect to the internetNo connections seen while running

"Not seen" means our checks did not find it, and the tool may still do it. Covers commit a32a2a5, Nov 5, 2026. See the scan policy.

Before you install Aseprite AI Artist

AgenticMart scanned Aseprite AI Artist on Nov 5, 2026 with automated checks for hidden code, known-malicious packages, leaked secrets and vulnerable dependencies. The result covers one commit under our scan policy, so review what access you give it and check any advisories shown here.

What it can access

  • An MCP server is a program your AI app starts and talks to. A local one runs with your user's permissions: it can see the files, environment variables and network your account can.

Before you install

  1. Pin the version you reviewed instead of always installing the latest release.
  2. Read the tool list or scripts before the first run, and keep approval prompts on for actions that write, send or delete.
  • Maintained by with-pebbly on GitHub, 538 stars and 31 forks. Popularity is not proof of safety.
  • Last code change: Oct 22, 2026.
  • Open-source license: MIT.

Tools Aseprite AI Artist exposes (18)

Listed by the server itself during our scan of commit a32a2a5.

  • preflight

    Check that Aseprite is connected and report what this session can do. Call this FIRST in any pixel-art task and stop if `ready` is false — every editing tool writes into the user's open Aseprite window ('live') or into a batch Aseprite this server owns ('headless'), and there is no useful fallback w

  • sprite_info

    Full structured state of a sprite: dimensions, colour mode, palette, every layer (with opacity, blend mode, visibility, group nesting), every frame with its duration, animation tags, slices and the current selection. Read this before editing — guessing at layer names or frame counts is the most comm

  • sprite_manage

    Open, create, focus, resize, save and close sprites in the running Aseprite session. Ops: 'list' (open documents), 'new', 'open', 'activate', 'save', 'save_as', 'close', 'resize_canvas', 'set_properties', 'slice_create', 'slice_update', 'slice_delete'. Canvas resize keeps existing pixels — pass an a

  • look

    See what is actually on the canvas. Ops: • 'preview' — a nearest-neighbour upscaled PNG of the active frame (~1024px long edge). Use for overall read: silhouette, colour, whether it looks like the thing. • 'ascii' — an exact text grid, one glyph per pixel with a colour legend and coordinate rulers.

  • read_pixels

    Read a rectangular region as structured data: a list of distinct colours plus a row-major index grid. Use this when you need to compute over pixels (sample a palette from art, find a silhouette edge, copy a region) rather than just look at them. For eyeballing, 'look' is cheaper.

  • draw

    Apply a batch of drawing operations to one cel, as a single undoable action. Ops: pixels, line, polyline, rect, ellipse, fill, replace, dither, gradient, clear, blit, text, grid. Batch aggressively — a whole sprite in one call is normal and correct, and it means the user can undo your work with one

  • select

    Read or change the active selection. Ops: 'get', 'none', 'all', 'rect', 'ellipse', 'color' (select every pixel matching a colour), 'invert', 'grow', 'shrink'. A selection scopes draw, transform and recolor, which is usually cheaper and safer than masking by hand.

  • transform

    Move, flip, rotate or scale pixels on ONE cel — the target layer's image on the target frame. Ops: 'translate', 'flip', 'rotate', 'scale', 'outline', 'crop_to_content'. To transform part of a cel, crop the region out with `draw` op 'blit' first; there is no selection-scoped transform. Rotation is on

  • layer

    Manage layers. Ops: 'list', 'create', 'rename', 'delete', 'reorder', 'set' (visibility/opacity/blend/lock), 'group', 'ungroup', 'merge', 'duplicate', 'activate'. Pass `batch` to run several in one undoable action — building a rig in one call is the normal use. 'duplicate' takes an optional `toSprite

  • frame

    Manage animation frames. Ops: 'list', 'add', 'duplicate', 'delete', 'set_duration', 'activate', 'reorder'. Durations are milliseconds per frame and carry most of the life in a cycle — hold a contact pose longer than a pass pose. Use `count` to add several at once and `durations` to set a whole cycle

  • tag

    Manage animation tags — the named frame ranges a game engine imports as 'idle', 'walk', 'attack'. Ops: 'list', 'create', 'update', 'delete'. Tag every cycle before export; an untagged spritesheet is a pile of frames the engine cannot address.

  • cel

    Manage cels — one layer's image on one frame. Ops: 'list', 'create', 'clear', 'delete', 'move', 'copy', 'link', 'unlink', 'set' (position/opacity), 'tween', 'oscillate'. 'move' is how you shift a whole limb between frames without redrawing it; 'link' shares one image across frames so a static part o

  • palette

    Read and shape the sprite's palette. Ops: • 'get' — current palette with per-colour usage counts. • 'set' — write specific indices, or replace the palette wholesale. • 'preset' — load a bundled palette by key: ~2000 of them, the classics (pico8, gameboy, cga, nes…) and the most-downloaded on Lospec

  • recolor

    Change colours in a region by intent, staying palette-legal. Ops: • 'shade' — darken or lighten with proper hue shifting (shadows cool, highlights warm). Use this instead of picking a darker hex by hand. • 'snap' — pull off-palette pixels onto the nearest palette colour by perceptual (CIELAB) distan

  • validate

    Lint a sprite against pixel-art rules and report concrete, located problems. Checks: off-palette colours, orphan/stray pixels, broken or doubled outlines, banding, semi-transparent (soft or resized) pixels, empty layers, untagged frames and uniform frame timing; `expect` adds per-layer frame ranges

  • reference

    Bring an external image into the sprite as a reference layer, so you can trace proportions or sample colours from it. Ops: 'import' (place an image on a locked, semi-transparent layer above the art), 'sample_palette' (read its dominant colours without importing), 'list', 'remove'. A concept sheet or

  • export

    Write game-ready files. Ops: 'png' (single frame), 'gif' (animation), 'spritesheet' (packed sheet plus a JSON atlas with per-frame and per-tag data), 'frames' (numbered PNGs), 'aseprite' (save a copy of the source). Spritesheet is what an engine actually consumes: pass `sheetType` and `byTag` to con

  • tileset

    Work with Aseprite tilemap layers. Ops: • 'list' — tilesets in the sprite. • 'create_layer' — a new empty tilemap layer on a given grid. • 'get' — tile count and, with a path, the tiles as one packed PNG. • 'stamp' — place tiles by grid coordinate. x/y are grid cells, not pixels. • 'pack' — turn a h

Aseprite AI Artist is an open-source mcp server by with-pebbly, written mainly in TypeScript. Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space

At a glance

Stars
538
Forks
31
Language
TypeScript
License
MIT
Created
Sep 2026
Last update
Oct 22, 2026
Type
MCP Server
Price
Free

Topics

ai-agentsasepritebenchmarkclaude-codegamedevluamcpmodel-context-protocolpixel-artsprite-animationspritesheettypescript

Questions about Aseprite AI Artist

What is Aseprite AI Artist?

Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space

Who maintains Aseprite AI Artist?

Aseprite AI Artist is maintained by with-pebbly on GitHub (with-pebbly/aseprite-ai-artist). AgenticMart lists it from public repository data.

Is Aseprite AI Artist safe to use?

AgenticMart scanned Aseprite AI Artist on Nov 5, 2026 with automated checks for hidden code, known-malicious packages, leaked secrets and vulnerable dependencies. The result covers one commit under our scan policy, so review what access you give it and check any advisories shown here.

What license does Aseprite AI Artist use?

It is published under the MIT license.

Aseprite AI Artist alternatives

View more →

Similar mcp servers in Coding Agents, ranked by GitHub stars. Compare licence, recent activity and scan status before you choose.

NameStarsLicenceLast updatedScan
Aseprite AI Artist (this page)
with-pebbly
538MITOct 22, 2026Scanned, no flagged issues
Context Mode
mksglu
33kNone foundNov 1, 2026Not scanned yet
Serena
oraios
31kNone foundOct 28, 2026Not scanned yet
Fastmcp
PrefectHQ
28kApache-2.0Nov 1, 2026Scanned, no flagged issues
Nuclear
nukeop
19kAGPL-3.0Nov 1, 2026Scanned, no flagged issues
MCP For Beginners
microsoft
18kMITOct 30, 2026Scanned, no flagged issues