Blender Skills MCP Server by EL4CTEO

by EL4CTEO• 637•• Scanned•Claim this listing•Request removal
Design & Media3dagent skillsai agentsblenderblender python

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.

Blender Skills is an open-source mcp server by EL4CTEO, written mainly in Python, with 637 GitHub stars and the MIT license. Its code was last updated Oct 30, 2026.

<p align="center"><img src="assets/banner.png" width="420" alt="Blender Agent Skills"></p> <h1 align="center">Blender Agent Skills</h1>

Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.

There are 28 skills covering the full 3D pipeline (modeling, UVs, texturing, baking, rigging, animation, clothing, hair, environments, stylized looks, optimization, export, rendering, video, weather, simulation and QA), built for Blender 5.2 LTS+ (verified on 5.3). Every script is tested in a real Blender.

Install

Claude Code (plugin):

/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

Any agent (clone, then run the installer):

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh          # macOS / Linux
.\blender-skills\install\install.ps1         # Windows

The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.

Requirements: Blender 5.2 LTS or newer. Update to Blender 5.3.0 for the best experience: every skill is verified on it, and it adds KTX2 web export, the compositor effects stack and Gaussian splats. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.

Skills

SkillWhat it does
blender-coreStart here: runs code, routes tasks, 5.x API rules
blender-scene-setupUnits, naming, collections, asset libraries
blender-hardsurface-modelingBevels, booleans, weighted normals
blender-sculptingOrganic sculpting workflow
blender-retopology-uvRetopology, UVs, texel density
blender-pbr-materialsCorrect PBR materials from textures
blender-texturingEdge wear, grime, dust, decals, trim sheets
blender-texture-bakingNormal, AO and curvature maps, ORM
blender-geometry-nodesProcedural modeling from simple JSON
blender-character-riggingRigify, skinning, game skeletons
blender-facial-shapekeysARKit 52 blendshapes, visemes
blender-animationActions, mocap retargeting, loop checks, root motion
blender-clothingClothes that follow the body without clipping
blender-hair-groomingHair, fur and game hair cards
blender-game-optimizationBudgets, LODs, draw calls
blender-export-pipelinesRoblox, Unity, Unreal, Godot, web, USD
blender-renderingCycles and EEVEE, batch rendering
blender-lighting-lookdevStudio lighting, HDRI, turntables
blender-stylized-nprToon/anime shading and outlines
blender-environment-kitsTerrain, forests, modular level kits
blender-video-editingEdit videos, track cameras
blender-simulationRigid bodies, cloth, fluids
blender-time-of-dayGolden hour, night, fog and mood lighting
blender-weather-fxRain, snow, wet streets, puddles, lightning
blender-addon-developmentBlender extensions
blender-pipeline-automationBatch jobs and file conversion
blender-asset-qaCatches z-fighting, floating parts, bad normals, weights and textures
blender-workflow-recipesComplete asset playbooks

With vs without skills

Same model, same prompts, outputs with the skills vs without them: see the comparison.

<a href="https://el4cteo.github.io/blender-skills/comparison/"><img src="docs/comparison/media/preview.jpg" alt="Concrete wall: without skills (left) vs with skills (right)"></a>

Try it

"Make a game-ready crate for Unreal with baked normals and LODs." "Rig this character with Rigify and export it to Unity with a walk cycle." "Check this model for z-fighting and floating parts, then export it for Roblox." "Make this street a rainy night with puddles and lightning." "Give my character a shirt and hair cards, then retarget this Mixamo run onto it."

Development

python tools/validate_skills.py   # spec + token budget checks
python tools/run_tests.py         # 67 headless Blender tests (BLENDER_EXE to override)

MIT License

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