Godot MCP by Coding-Solo
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Godot MCP is an open-source mcp server by Coding-Solo, written mainly in JavaScript, with 6,461 GitHub stars and the MIT license. Its code was last updated Apr 16, 2026.
Scan summary: scanned Nov 5, 2026 at commit 1209744. No capabilities flagged by our checks. Scan policy
1209744 · Nov 5, 2026Findings (7)
- mediumMedium. Worth checking, often a vulnerable dependency or a setup problem.@modelcontextprotocol/sdk@0.6.0: 2 known vulnerabilitiesGHSA-6prh-2h8m-c8cw, GHSA-w48q-cv73-mx4w
package-lock.json - mediumMedium. Worth checking, often a vulnerable dependency or a setup problem.axios@1.12.2: 32 known vulnerabilitiesGHSA-35jp-ww65-95wh, GHSA-3g43-6gmg-66jw, GHSA-3p68-rc4w-qgx5, GHSA-3w6x-2g7m-8v23, GHSA-42h9-826w-cgv3 +27 more
package-lock.json - mediumMedium. Worth checking, often a vulnerable dependency or a setup problem.form-data@4.0.4: 1 known vulnerabilityGHSA-hmw2-7cc7-3qxx
package-lock.json - mediumMedium. Worth checking, often a vulnerable dependency or a setup problem.zod@3.24.2: 1 known vulnerabilityGHSA-mrhx-c7xc-m3w5
package-lock.json - lowLow. Minor, or common in normal tools. Shown for information.follow-redirects@1.15.9: 1 known vulnerabilityGHSA-r4q5-vmmm-2653
package-lock.json - lowLow. Minor, or common in normal tools. Shown for information.package.json has a prepare scriptnpm run build
package.json - lowLow. Minor, or common in normal tools. Shown for information.No manifest declaring network access and environment variables (agent.json)
Network activity
Tools exposed (14)
launch_editorLaunch Godot editor for a specific project
run_projectRun the Godot project and capture output
get_debug_outputGet the current debug output and errors
stop_projectStop the currently running Godot project
get_godot_versionGet the installed Godot version
list_projectsList Godot projects in a directory
get_project_infoRetrieve metadata about a Godot project
create_sceneCreate a new Godot scene file
add_nodeAdd a node to an existing scene
load_spriteLoad a sprite into a Sprite2D node
export_mesh_libraryExport a scene as a MeshLibrary resource
save_sceneSave changes to a scene file
get_uidGet the UID for a specific file in a Godot project (for Godot 4.4+)
update_project_uidsUpdate UID references in a Godot project by resaving resources (for Godot 4.4+)
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