Godot MCP by Coding-Solo

by Coding-Solo• 6.5k•• Scanned•Claim this listing•Request removal

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

Godot MCP is an open-source mcp server by Coding-Solo, written mainly in JavaScript, with 6,461 GitHub stars and the MIT license. Its code was last updated Apr 16, 2026.

Scan summary: scanned Nov 5, 2026 at commit 1209744. No capabilities flagged by our checks. Scan policy

Scanned
Full scan at 1209744 · Nov 5, 2026
Scanned Builds Boots No undeclared egress Reproducible
Static code scanpass
Secrets scanpass
Dependency audit37 known vulnerabilitieswarn
Manifestnonewarn
Buildpass
Boot & handshake14 toolspass
Network egresspass
Reproducible (×3)pass

Findings (7)

  • medium
    @modelcontextprotocol/sdk@0.6.0: 2 known vulnerabilities
    GHSA-6prh-2h8m-c8cw, GHSA-w48q-cv73-mx4w
    package-lock.json
  • medium
    axios@1.12.2: 32 known vulnerabilities
    GHSA-35jp-ww65-95wh, GHSA-3g43-6gmg-66jw, GHSA-3p68-rc4w-qgx5, GHSA-3w6x-2g7m-8v23, GHSA-42h9-826w-cgv3 +27 more
    package-lock.json
  • medium
    form-data@4.0.4: 1 known vulnerability
    GHSA-hmw2-7cc7-3qxx
    package-lock.json
  • medium
    zod@3.24.2: 1 known vulnerability
    GHSA-mrhx-c7xc-m3w5
    package-lock.json
  • low
    follow-redirects@1.15.9: 1 known vulnerability
    GHSA-r4q5-vmmm-2653
    package-lock.json
  • low
    package.json has a prepare script
    npm run build
    package.json
  • low
    No manifest declaring network access and environment variables (agent.json)

Network activity

During install
registry.npmjs.org
While running
No connections

Tools exposed (14)

  • launch_editor

    Launch Godot editor for a specific project

  • run_project

    Run the Godot project and capture output

  • get_debug_output

    Get the current debug output and errors

  • stop_project

    Stop the currently running Godot project

  • get_godot_version

    Get the installed Godot version

  • list_projects

    List Godot projects in a directory

  • get_project_info

    Retrieve metadata about a Godot project

  • create_scene

    Create a new Godot scene file

  • add_node

    Add a node to an existing scene

  • load_sprite

    Load a sprite into a Sprite2D node

  • export_mesh_library

    Export a scene as a MeshLibrary resource

  • save_scene

    Save changes to a scene file

  • get_uid

    Get the UID for a specific file in a Godot project (for Godot 4.4+)

  • update_project_uids

    Update UID references in a Godot project by resaving resources (for Godot 4.4+)

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