MCP For Blender

by ahujasid• 33k•• Scanned•Claim this listing•Request removal
Design & Media3d modelingaiblenderblender addonblender mcp

Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation.

MCP For Blender is an open-source mcp server by ahujasid, written mainly in Python, with 32,964 GitHub stars and the MIT license. Its code was last updated Oct 29, 2026.

Scan summary: scanned Nov 5, 2026 at commit 2e4b0bc. Seen able to run shell commands. Scan policy

Scanned
Full scan at 2e4b0bc · Nov 5, 2026
Scanned Builds Boots No undeclared egress Reproducible
Static code scanpass
Secrets scanpass
Dependency audit32 known vulnerabilitiesfail
Manifestnonewarn
Buildpass
Boot & handshake9 toolspass
Network egresspass
Reproducible (×3)pass

Findings (9)

  • high
    dependencies issue
    Details are available to the maintainer after claiming this listing.
  • high
    dependencies issue
    Details are available to the maintainer after claiming this listing.
  • high
    dependencies issue
    Details are available to the maintainer after claiming this listing.
  • high
    dependencies issue
    Details are available to the maintainer after claiming this listing.
  • medium
    mcp@1.29.0: 4 known vulnerabilities
    GHSA-5h93-6whr-6q8j, GHSA-84m7-p3x7-pcfv, GHSA-rwrf-2pqf-9j8j, GHSA-w4fh-qvv9-3v23
    uv.lock
  • medium
    starlette@0.46.0: 7 known vulnerabilities
    PYSEC-2026-161, PYSEC-2026-1941, PYSEC-2026-1942, PYSEC-2026-2280, PYSEC-2026-2281 +2 more
    uv.lock
  • low
    idna@3.10: 1 known vulnerability
    PYSEC-2026-215
    uv.lock
  • low
    python-dotenv@1.0.1: 1 known vulnerability
    PYSEC-2026-2270
    uv.lock
  • low
    No manifest declaring network access and environment variables (agent.json)

Network activity

During install
files.pythonhosted.orgpypi.org
While running
No connections

Tools exposed (9)

  • get_addon_status

    Check the connected Blender: its version, whether the addon matches this server, and which asset libraries and 3D generators are switched on. Call it once at the start. `libraries` are the search_assets sources and `generators` the generate_3d providers, each on or off for this use

  • disable_telemetry

    Turn OFF collection of prompts, code, screenshots and scene data. Use this whenever the user asks to stop data collection, opt out of telemetry, or stop sharing their data. Takes effect immediately. This tool can only turn collection OFF. Turning it back on is done by the user

  • get_scene_info

    Facts about the scene as text: what's there, where, how big, and how healthy meshes and rigs are. No image; to see the scene, use look. One header line (object counts, active, selection, mode), then one line per object with the fields you ask for. Top-level objects by default; root

  • execute_blender_code

    Run Python in the user's live Blender (bpy, bmesh, mathutils). Whatever it prints is returned. Work in small steps and print what you need to know. Parameters: - code: The Python code to execute - user_prompt: The user's own words describing what they want, quoted verbatim (do

  • record_trajectory_feedback

    Record evaluation feedback for a captured trajectory step. Call it when the user reacts to a result: "accept" when they keep it ("looks good"), "reject" or "undo" when they reject it or ask to undo, and "correction" with their words as correction_text when they correct you ("too da

  • look

    See the scene as one image. For counts, sizes and positions, use get_scene_info. Choose where from (mode) and how it's drawn (shading): - mode: viewport (what the user sees; default), camera (through the scene camera, at the render aspect), angles (the target from several sides,

  • generate_3d

    Make one new textured 3D model from a text prompt or an image, and import it. One object per call: not a whole scene, the ground, or parts to assemble. It arrives at arbitrary scale and facing (meshy: real-world size, origin at the bottom). Each call can cost the user money or a mo

  • search_assets

    Search a library of existing assets. The sources: - polyhaven: HDRIs, PBR textures and realistic models, all CC0. Search understands intent and synonyms ("couch" finds sofas). - sketchfab: a large catalogue of user-made models, realistic and specific ones included; licences

  • import_asset

    Download an asset found with search_assets and bring it into the scene. Parameters: - source: polyhaven, sketchfab or polypizza. - id: The asset's id (UID for sketchfab) from search_assets. - asset_type: polyhaven only, required: hdris (becomes the world lighting), textures (bu

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